This will bring up the list of currently available mods. In the map editor menu, select the “mods” option. In addition, maps can be packaged along with mods or used separately.Ĭreate a map as normal. Mods are per map/campaign and can be selected on map creation and on map selection. The EXE and example mods are located at C:\Program Files (x86)\Steam\steamapps\common\Wargroove\modpacker_bin Using Mods in Maps My folder with the example mods looks like this:Įach folder contains the. Mods are stored in your application folder, which is probably at %appdata%\Roaming\Chucklefish\Wargroove\mods. Tolstoy is a dog, not the famous Russian author.īefore using any mods, especially during the modding beta, make sure to back up your save files! They're likely located at %APPDATA%\Chucklefish\Wargroove\save\ Guide credit goes to Chucklefish programmer Caryn KrakauerĪ lot of documentation refers to the “Tolstoy” mod. This documentation details what's involved with setting up and implementing mods for Wargroove. Modding is in beta, so please ask questions on Discord and report bugs to the support forums. 3.1.7 Overwriting the Wargroove Palette.2.7 Removing Units, Commanders, and Factions.2.5.1 Custom Events (Conditions and Actions).
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